![]() Fixed L4D1 survivors not selecting their canonical preferred weapons when scavenging. Don't stumble the charger if the charge attack starts while already in contact with the victim. Fixed breakables sometimes failing to unblock the nav when they break. Allow SI to destroy breakables in finale areas during survival and scavenge modes once the round begins. Fixed the L4D1 survivor gestures not playing on dedicated servers. Always restore the default pain pills decay rate when the director resets. Fixed mobs unable to spawn if survivors stand in specific areas during a finale. ![]() Fixed spawn areas permanently excluded from spawn set when a survivor dies, idles, or changes character. Don't spam open/close door client commands while the door is in the process of opening or closing. Removed a three-second window where an infected player could force a faster transition from the observer state to the ghost state by pressing a key. Made survivor_teammatefocus_* convars replicated, so they can still be used as a legitimate way to play but are forced to be consistent for all clients. Marked cl_survivor_light_* cvars as cheats. Clear the voice state whenever the value changes so voice bubbles don't stay visible when switching between cheat enabled/disabled games. Marked "voice_all_icons" (used for testing) as a cheat command. Prevent players from joining the survivor team as a character already occupied by a human player. Fixed SI ghosts playing jump landing sounds Build a map load command on the server instead of directly executing the command that's received as part of the server reservation packet. Fixes team-based votes locking out new voters if the caller disconnects. Record the team of a vote caller at the time the vote is called, so if the caller disconnects the other players can still have their votes checked against the caller's team. Fix griefing exploit where a survivor would fire the grenade launcher and then switch to spectator to skip the friendly-fire check Fixed clearing the boomer screenspace effect by taking a break. Fixed avoiding damage from the charger by toggling in/out of idle while being body slammed. Fixed the ability to bypass the damage filter on the gas station's rolling door by going idle. Rate-limit commands to prevent client command DOS attacks against servers. Fixed an exploit that could lag or crash a server by spawning infinite pistols. Summary of the more than 1000 changes across the entire game: The Last Stand Community Update has been released!
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